Then, the second pointer of 4 bytes is the absolute address for the sprite ID $01 code, and that's the Tails sprite. This is the absolute address for the sprite ID $00 code. This huge table start with a first pointer of 4 bytes. Sonic 2 & Knuckles sprites code pointer table: $3128FA Sonic 2 Final sprites code pointer table: $1600C Sonic 2 Beta sprites code pointer table: $D01A In both Sonic 2 Beta and Sonic 2 Final, you have a sprites code pointer table where all pointers for the code of each sprite are stored in a certain order. We will restore the batbot, the dinobot, the trycerobot, the crocobot, and the snailbot sprites. Instead of using the Esrael patch to restore them (as usual), I will explain how to make that task manually with only an hex editor. Here, I will explain how to restore the lost sprites from Sonic 2 Beta to Sonic 2 Final or Sonic 2 & Knuckles. Restore the lost badnicks from Sonic 2 Beta: *Submitted by Sonic Hachelle-Bee on June 26 2005.* Research / Sonic 2 / Lost sprites of Sonic 2 Beta
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